• Home
  • Clothing brand
  • matching clothes
  • Leather shoes and bags
  • English
HomeLeather shoes and bags → Bright and pear...
Bright and pearl diamond Pokémon, analysis.The other shore of our memories

Bright and pearl diamond Pokémon, analysis.The other shore of our memories

Pokémon has turned twenty -five years old in 2021.An anniversary that has been celebrated aware of the need for a change in the saga, to pause and value where it is and where to go.Those who began playing with the first generation are now inevitably adults, and that raises difficulties.Because the main video game series headed by Game Freak continues to win millions of followers with each new couple of main deliveries, resulting in an increasingly broad age range and, consequently, with different desires and interests.To content everyone goes through a balance that responds to both audiences: newcomers, those most disoriented;And the seasoned, who demand a leap that allows us to glimpse new horizons.

The return to Sinnoh with bright diamond and a gleaming pearl is no accident, it is fundamental.Pokémon Pearla and Diamond (2006, Nintendo DS) supposed the first major wave of new players from the original, red/blue/yellow titles (1996, Game Boy).A mass console, with double screen and the ability to connect to the Internet.The team led by Junichi Masud.Two excellent video games that improved even more with the always remembered Platinum (2008, Nintendo DS).We were told the origin of everything, a region rich in ecosystems was presented, overflowing with Lore and with a Pokémon League as challenging as charismatic for its characters.

This is how we reach 2021, with remakes that try to yearn for all audiences;While Pokémon Arceus legends will be, in 2022, the one who gives the exit gun to a parallel branch that makes us discover confines until now unknown in an ancestral synah.The result of the titles today protagonists for Nintendo Switch is, above all, a worthy reunion with the Sinnoh region, but also a conformist opportunity in their aspirations.

Understanding the concept of "remake" of these deliveries

Starting adventure in Sinnoh is as stimulating as ever.His music, his color palette, the particular way of starting the trip in what would be the last canonical region based on a Japanese territory (Hokkaido).The fulfigent Monte Corona;the lakes;The confrontation against Cintia.Wow, major words.Ilca takes relief of Game Freak and raises here the big difference of these titles with respect to the previous ones: for the first time in the history of the main Game Freak saga does not lead the development.A Japanese study with experience in assistance for Bandai Namco projects - with which The Pokémon Company has already worked on several occasions - leads the task.After taking care of Pokémon Home, this is their first (great) video game, and the first thing we would like to make it clear is that they have done a meritorious work in what has been asked: respect 1: 1 what they meant pearl and diamond, withAll good and, therefore, also everything bad.

Bright and pearl diamond Pokémon are remakes for different purposes to those of the previous three generations.Unlike Red Pokémon Fire and Green Leaf (2004, GBA), which expanded the region and adapted all the novelties of the third generation;Pokémon Heartgold and Soulsilver (2010, NDS), with many aggregates with respect to Game Boy cartridges to cover the four generations so far;or Rubí Omega and Zafiro Alfa (2014, 3DS), which introduced the changes of the sixth generation, new megaevolutions, the outraged and an additional chapter in the endgame, these editions do not intend to be an adaptation of themselves to the eighth generation.Deliberately they want to feel, first of all, Nintendo DS video games recreated in Nintendo Switch.

They are not reimaginations with all the changes and novelties of their current generation.Rather inherits some of the conveniences of this last five years and leaves others that we no longer wanted to abandon, recovering elements that now feel anachronistic, such as random fighting.Fidelity is unquestionable and very respectable;But it seems to us a missed opportunity for two reasons.The first, totally ignores Nintendo Switch's capabilities next to the novelties introduced into a sword and shield;And second, because lack of ambition gives off at all times.With the passing of the hours you feel that something missing.Lack risk, desire to go one step further.

The artistic style debate is strictly subjective, so we are not going to assess whether it is a successful or misguided decision this commitment to Cabezones characters.There will be those who would have preferred a 2D HD;Others would have opted for the sword and shield engine ... This does not affect the gameplay at all, believe us;In fact, they are beautiful video games, with precious graphic details thanks to a remarkable exercise of enlightenment, the recreation of water, the reflexes and a palette of colors identical to that of the original video games.It presents good animations, reconstructs transitions, sound effects, the placement of the elements around us and the position of objects or routes.There are arrangements of the soundtrack that put your hair on end, and that has a lot of merit.It's all the same, without changes.Therefore, it suffers from the same rhythm problems of the first half of the adventure, without inheriting some of the plates corrected in platinum or their novelties in the course;as did the remakes of Johto and Hoenn, much more determined to correct errors.

Poké clock, how good you came back.With regard to accessibility

The return of the Poké Multiusos clock is a successful decision.It was not easy to replicate it as it was at the time by a mere physical issue: Nintendo Switch does not have two screens.If the Pokénav already made it clear in Hoenn that technology was a perfect companion for coaches, in Sinnoh there was a tour of the concept and a smartwatch was introduced with several functions, which more useful.From some more descriptive and testimonial as a clock, to another to draw, thus taking advantage of the Nintendo DS touch screen.Here it has been recovered with the intelligent decision to book it to a corner of the screen that only appears when we press a specific button, in two sizes.One designed to reveal the information we want - borí to find hidden objects, check the level of friendship, calculator, team health, the accounting ... - and a larger one that facilitates the execution of concrete actions.At the end of the day, navigation is very good in portable mode (it allows tactile actions) and from the TV.Nostalgia well recovered.

Pokémon Diamante Brillante y Perla Reluciente, Análisis. La otra orilla de nuestros recuerdos

In addition, this clock poké is a bit rebellious, in good sense.Although Ilca has been declared conservative in design, saying goodbye to the MO was a conversation without margin for the debate.At this point, it no longer makes sense.Now we can make hidden movements such as surfing, flight, climbing, cutting, force, waterfall ... as if they were acquired skills;as Sol y Luna (2016, 3ds) did for the first time and inherited sword and shield.Who was going to tell us that the original idea of the Spin-Off Pokémon Ranger sag.There is no going back, it was uncomfortable and it is important to advance in mechanical matters;especially if we are in the region with more hidden movements, whose Mount Corona was a showcase of these mo.Very good decision.

That is why we do not understand that this convenience, which greatly speeds up the advance by the routes and the rhythm of the game, has not been such in random fighting, that they interrupt it excessively.Eliminate the possibility of seeing creatures in the environment is a step back.Pokémon Let’s Go (2018, ns) experienced for the first time with this way of recreating the world that surrounds us with pleasant results.The Kanto experiment came out phenomenal.So much so that he reintroduced on a sword and shield, value the player's time: you chose when to make wild clashes and with what creatures.He did not break the essence, but avoid situations that tend a pulse to patience;either in caves with fighting every few steps or maritime routes in which we advance surrounded by tentacool.In bright and pearl diamond, all that is obvious, forcing the use of repellent to avoid the recurrence of fighting every little time and not compromise the rhythm of the adventure.Not to mention the loss of feeling of being in a living world, more animated to see us surrounded by visible creatures.

A curve of committed progress;double-edged weapon

This decision is strictly related to the progression curve and the debate to distribute experience.From the debut of the saga in Nintendo Switch with Let's Go and Sword/Shield, which once was a key object to grant experience points (and stress points, facing the competitive) to a single Pokémon without the need to combat passed inThe generation I saw to offer experience to the entire team, something that the community celebrated because it allowed to train up to six components simultaneously.However, this option became mandatory three years ago, without the possibility of being deactivated ... with the risks that it entails to maintain the balance of the original difficulty of the works.

In bright diamond and shiny pearl we cannot deactivate the distributing experience.That makes, added to the constant recurrence of wild encounters plus fighting against coaches we reach gym leaders with a few levels above.This did not happen in the original works, designed and programmed with certain progression parameters;Now driven with this positive handicap that, although respectable, is an accessibility option that breaks part of the progress curve.In sword and shield was also activated from the beginning;The difference is that they were designed like this, understanding that we were going to arrive with a specific level to those key clashes.It was better balanced.

In these deliveries the levels of the rivals and their teams continue to be the same as in the original deliveries ... with the proviso that we are now those who arrive with more power and experience to those clashes.Yes, the moveset of gym leaders, etc.., adapted to current times when incorporating attacks that arrived after diamond and pearl, added to the fairy type;But those face to face are now much more affordable.Perhaps the right decision would have been to give the player the player to activate or deactivate these concessions.

In the same way, the Plaza Amivo de Ciudad Heart allows us to play and have fun with our classmates - until six at the same time - take pictures and improve friendship with them.Once we visit this site we will unlock the always applauded function of choosing a Pokémon to accompany us throughout the region.This detail will really like fans, although it hides a small print: the internal component of friendship or happiness makes, if its maximum is approaching or reaches, the Pokémon survives with 1 ps to fulminant attacks;win a percentage of experience in combat;can cure yourself of state problems;Avoid rival attacks;or make critical blows.Become excessive.It is clearly an aspect designed for newcomers, less experienced players.In this sense, bright and pearl diamond Pokémon are a perfect entrance door in the saga.

A small additional note: sometimes it is uncomfortable to take a Pokémon as a companion for its hitbox.The contact makes us collide with him, it becomes annoying in narrow roads.

In short: the Pokémon that accompany you in your adventure will perform all the actions that we have just discussed with the passing of the hours, considerably reducing the degree of difficulty.Review the faces with which characters, like Cintia, capable of making us bitten the dust with any of his companions, is fantastic;But it is no longer necessary to get the best out of ourselves and draw a strategy based on resistances and weaknesses with the types.It is not that it has become a process, only that now that challenge is much friendl Wall.

Greek of the subsoil, the great contribution of these remakes

The bright and pearl diamond pokémon has evolved to the point of becoming the great contribution of these remakes to adventures in Sinnoh.If it was already a great idea at the time, especially because of the wise way to take advantage of local or online connectivity, now take a step forward with the graps of the subsoil and borrow elements of both the mysterious world series for its duct structure andfrom the wild area of the Galar region.

Broadly speaking, we talk about an underground, labyrinthine extension of the entire archipelago.An unlockable parallel world shortly after starting the adventure that will considerably lengthened the game hours, the task of complating the Pokédex and the feeling of feeling in a living place.On the one hand, the labyrinthine streets with excavations on the walls based on peak and hammer.This minigame allows us to find fossils and high value objects;In addition to statues for our secret bases, which we can decorate to our liking with many of the objects that we find in these graps of the subsoil.

On the other hand, the Pokémon den.At these intersections there will be Wild Pokémon with a level according to the average of our team.Each lair has a bioma and contains species that are not found in the continental synah.Facing the endgame, believe us that this place is an inescapable visit.It serves as a site to complete the Pokédex, look for powerful creatures, train or look.Very well thought out, so far we can read.

Getting into the gross of the solo subsoil is fun;Do it in company - local or online - can lead to many hours of fun, thus offering a cooperative component to experience, not only the already competitive inherent fighting.A successful decision that we celebrate not only for its conception, but for its great execution.

Then we have the Galas of the SuperConcia, the most popular recreational show in Sinnoh.Located in the City Auditorium, they seek to highlight the artistic skills of our companions on stage;Only this time the personalization and aesthetic elements are put more, added to a rhythm -based minigame.In addition, it will be possible to play online with up to four players in total.Charisma, sweetness, beauty, hardness and ingenucontent creators;Not only traditional fighting.Getting all the ribbons can take us many hours, added to the creation of the Pokocho based on berry, who also bring their own minigame.

Hansa Park, the Great Incentive of Endgame

One of the bright and pearl Pokémon surprises is the Hansa Park, revealed few days ago.This place, which we can visit after entering the hall of fame (we cannot say how it is unlocked), is the natural substitute of the Compi Park, with which we could connect with the Game Boy Advance cartridges.Now it becomes an environment composed of different caves, each dedicated to a legendary pokémon of the three previous generations.

Mechanics is simple, but not easy.Each room has a pedestal in which you have to place a slab.If we manage to find that slab, the corresponding legendary Pokémon will appear.Grace is how and where to find those stones.They have not been conformed to approaching the ultra -rooks of Pokémon Ultrasol and Ultraluna (2017, 3ds), but has left one step further to force the player to investigate and explore the Sinnoh region.Each edition has exclusive legendary, so that we must exchange those that do not appear in our cartridge with those of the other version.

If we add to all this the extra territories after overcoming the high command and the events derived from the indigenous legendary pokémon.Finishing the main adventure will depend on the rhythm and how much we entertain ourselves in parallel experiences such as the SuperConcia Galas or creation of Pokochos.If we seek to complete everything, they are not precisely short titles.

Final reflections: a great starting point and reunion place with the saga

What does not change is the greatness of touring this region, which is part of the podium of better Game Freak territories, with its history and the sum of elements that make this space an unforgettable place.One of the most memorable couples of the entire saga.For his music, for his moments of intrigue, search and knowing in cartridges in which nothing is missing.Now, almost fifteen years later, we are reflected on the other shore of the lake, with more years behind us and the same jubilation to know that the non -expire formula, which is still in force.Seen with perspective, Pokémon has evolved at a speed other than what these remakes have done, which are limited to integrating only the first four generations, without ambition because it is more than what lived in Nintendo DS.

However, it is important to make it clear that shiny and pearl diamond have achieved something very complicated, which is to serve as a starting point for newcomers, as well as include enough incentives for those who have never stopped believing in the license.That sum of factors results in a complete, abundant title in content, although much more conformist than seen in previous remakes.

The saga continues to detach an unmistakable motto that Ilca has absorbed with success: get everyone.We only hope that, in the face of possible future remakes of this study, they are given more freedom to experiment, correct what had a room for improvement and offer their own vision of the entrusted deliveries, which adapt to the current generation;Do not stick to replicate our memories.They do not feel eighth generation titles.However, it is a remarkable debut for partners who have earned our vote of trust.Game Freak has found in Ilca a study with potential, and that is perhaps the best learning that these works leave us.


We have performed this analysis with a shiny diamond pokémon discharge code for Nintendo Switch provided by Nintendo Spain.

THE BEST

WORST

CONCLUSION

Bright and pearl diamond Pokémon are a worthy return to Sinnoh, respectful remakes that seek to offer exactly the same experience as the original Nintendo DS works;although with novelties in the form of conveniences that favor the rhythm of the adventure while taking details of quality of life already settled in the series.On the other hand, they are also much more permissive deliveries, with facilities during the adventure that we cannot disable and that help excessively in situations challenging.They are conformist titles.The return to random fighting has not convinced us, especially after seeing how well the possibility of seeing creatures in the environment worked.Abundant in content thanks to the graps of the subsoil and a generous endgame, they will give for many hours even limiting themselves to the first four generations.All this, added to its beautiful artistic style despite being discreet at the technical level, results in a trip to uninhudible synnh for fans;especially those who plan to play Pokémon Arceus legends within a couple of months.

7.3

Okay

It meets the expectations of what is a good game, it has quality and does not present serious failures, although it lacks elements that could have taken it to higher levels.